An Essay on Plurality

We Don't Live in One World.
We Never Did.

The assumption that everything we encounter is part of a single unified world is not just incomplete—it actively distorts how we think, build, and reason about reality.

Essay · ~12 min read
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I

The Habit We Can't See

There is an assumption so deeply embedded in how we think that we rarely notice it: the idea that we inhabit one world. One reality. One unified stage on which everything—every object, every system, every phenomenon—plays out together. We call it the universe, the physical world, reality. And we treat it as singular.

This assumption is wrong. Or rather, it is a convenient fiction that breaks down the moment you examine it closely—and its consequences ripple outward into how we model, reason, and build.

The error isn't in acknowledging that the universe is one physical system. It's in equating that with the idea that we, as individual agents, have access to one world. We don't. We each navigate a plurality of worlds—distinct, bounded, and defined not by what exists, but by what we can actually observe and interact with. And understanding this distinction may be one of the most important conceptual shifts available to us right now.

II

Defining a World

Before we can talk about multiple worlds, we need to be precise about what a world is—because the common usage of the term is dangerously vague.

A world is not a region of space. It is a domain of direct agency—the set of things an actor can observe and meaningfully interact with.

The operative definition

This is the crux. A world, in this sense, is agent-relative. It is not an objective carving of reality into labeled zones. It is the boundary drawn by the constraints of a particular actor's perception, reach, and capacity for interaction. What constitutes your world is determined by what you can actually touch—not what you can read about, imagine, or simulate.

This is a subtle but crucial distinction. You can believe the deep ocean trenches exist. You can have a vivid mental model of them, informed by documentary footage and scientific papers. But if you have never been there, cannot go there, and cannot directly manipulate anything in that environment, the deep ocean is not part of your world in the operative sense. It belongs to a different domain—one that intersects with yours only through mediation: language, images, instruments, other agents who report back.

A world, then, is constrained. It has boundaries—not hard walls, but edges defined by the limits of an agent's direct engagement with reality. And because different agents have radically different constraints, they inhabit radically different worlds, even when those worlds are all embedded within the same physical universe.

III

The Worlds We Actually Live In

Once you accept that worlds are agent-relative and defined by direct interaction, the plurality becomes obvious. Here are some of the worlds most humans navigate—or fail to navigate—daily:

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The Macroscopic Physical World

The world of rooms, cities, weather, and other people. This is the most pressing world for most humans—the one that demands the most immediate decisions. It is multimodal: we see, hear, touch, smell, and navigate it in three dimensions.

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The Digital World

Software environments, networks, databases, virtual interfaces. AI agents now dominate this world far more than humans do. A human interacts with it through screens and inputs; an AI agent lives in it directly. Their worlds, even within the "digital," are not the same.

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The Microscopic World

Cells, molecules, quantum phenomena. No human has ever directly perceived this world with unaided senses. It is accessed entirely through instruments and intermediaries—which means, by our definition, it is not part of any human's world in the direct-interaction sense. It is a world we have modeled, not one we inhabit.

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The Cosmos

Exoplanets, distant stars, galactic structures. The reflexive objection—"but space is part of the physical world!"—is exactly the confusion this framework is designed to dissolve. Yes, space is physically continuous with the ground beneath your feet. But you have never been there, and almost certainly never will. It is not your world. It is a world you have a story about.

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The World of Abstract Thought

Imagination, reasoning, conceptual models, language itself. This may be the strangest world on the list—because it is internal, yet we interact with it constantly and directly. It is where we simulate other worlds, where we plan, where we dream. Whether it qualifies as a "world" in the full sense is an open and genuinely interesting question.

The natural objection comes quickly: "Aren't these just different scales or perspectives on the same thing?" This is the mistake. Calling them "different views of the same universe" is technically true in the same way it is technically true that a symphony and a single violin note are "the same sound." The technical truth obscures the operationally important fact: they are different worlds for different agents, and they demand entirely different models, different reasoning, and different kinds of knowledge.

IV

Penrose's Three Worlds—and Why We Need More

This idea has antecedents. Roger Penrose, in The Road to Reality, proposed a trichotomy of worlds: the physical world of material reality, the mathematical world of abstract structures, and the mental world of conscious experience. Penrose's framework is genuinely illuminating—it is one of the few serious attempts to make plurality of worlds a structural feature of how we understand reality, rather than a metaphor.

But Penrose's three worlds are too few, and too fixed. They are not agent-relative. They are not defined by the boundaries of interaction. They are ontological categories—classifications of what kinds of things exist. That is a different project from what we are proposing here.

In our framework, the number of worlds is not fixed at three or any other number. It is determined by the agents and the constraints they face. A deep-sea fish inhabits a world that has almost no overlap with yours. A software agent running inside a sandboxed container inhabits a world that has no physical dimension at all. An astronaut on the International Space Station inhabits a world that is physically continuous with yours but operationally almost entirely disjoint.

Penrose gave us a starting point. What we need now is a generalization—one that treats world-plurality as a feature of agency, not just of ontology.

V

Plato's Cave Was Only One Projection

Plato's allegory of the cave is almost universally read as a story about illusion: the prisoners mistake shadows for reality, and the philosopher's task is to ascend into the light and see the true forms behind the projections.

But this reading assumes there is one light source and one set of true forms. What if the cave has multiple projectors, each casting a different world onto the walls? What if the shadows aren't distortions of a single truth, but legitimate projections from different realities—each one coherent, each one internally consistent, each one the real world for the agents who can only see that particular wall?

Reframing the Allegory

The standard reading of Plato's cave treats plurality as error—the prisoners see many shadows but there is only one reality behind them. The multi-world reading inverts this: each shadow-world is a legitimate world, defined by the constraints of the agents perceiving it. The philosopher's ascent is not from illusion to truth, but from one world to an awareness that multiple worlds exist.

This is not a rejection of Plato—it is an extension. The cave allegory becomes, in this reading, not a story about finding the one true world, but about developing the meta-awareness that worlds are plural. That is a more useful lesson for an age where agents (human and artificial) routinely operate in fundamentally different domains of reality.

VI

Worlds Are Not Equal

Plurality does not mean equivalence. Just as we have multiple senses—sight, hearing, touch, smell, taste—but some are far more informative than others depending on context, worlds have a ranking of pertinence for any given situation.

For a human deciding whether to cross the street, the macroscopic physical world dominates. The digital world, the microscopic world, and the cosmos are all irrelevant noise. For an AI agent deciding how to route network traffic, the digital world is primary. The macroscopic world is almost entirely absent from its decision-relevant environment.

This ranking is not fixed—it shifts with context, with the question being asked, and with the agent doing the asking. But at any given moment, for any given agent facing any given situation, some worlds matter and others don't. A good model of reality must be able to activate the right world for the situation at hand, not treat all worlds as simultaneously relevant.

VII

Two Things This Is Not

The concept of agent-relative worlds invites two immediate confusions. Both are worth dissolving explicitly.

Confusion #1 — The Multiverse
Multi-worldedness

A claim about the structure of experience and agency. The worlds are not separate universes branching at quantum decision points. They are different domains of interaction available to (or inaccessible to) a given agent within the single universe we already inhabit. This is an epistemological and operational claim, not a cosmological one.

The sci-fi multiverse

A claim about the physical structure of reality itself—that there are literally separate universes, perhaps spawned by quantum branching or eternal inflation. This is an open question in physics. It is not what we are discussing. The worlds in this framework coexist within ordinary spacetime; they differ in accessibility, not in physical location.

Confusion #2 — Multimodality
Multi-worldedness

A claim about the plurality of domains an agent can inhabit. Each world is a distinct bounded environment with its own logic, its own relevant objects, its own demands. The worlds are orthogonal to one another—they do not nest inside each other like modalities within a single experience.

Multimodality

A claim about the plurality of channels through which a single world is perceived. Seeing, hearing, and touching the same room is multimodality. The room is one world; the senses are multiple modes of accessing it. In fact, multimodality is better understood as a desideratum of a world—a good world-model should be multimodal. But multimodality does not create new worlds.

The distinction matters because collapsing worlds into modalities leads to the very error we started with: treating everything as one world perceived through different channels, rather than recognizing that the channels themselves may lead to fundamentally different places.

VIII

Why This Matters Now

For most of human history, the plurality of worlds was academic. Most people lived almost entirely within the macroscopic physical world, with brief excursions into abstract thought. The other worlds—microscopic, digital, cosmic—were either unknown or accessible only to specialists armed with extraordinary instruments.

That is no longer true. AI agents now inhabit the digital world as a primary environment. Instruments give us increasingly direct access to microscopic phenomena. And the boundaries between worlds are becoming design surfaces—places where we deliberately construct the interfaces between domains.

If we keep thinking in terms of one world, we will keep building models that assume universal applicability. We will keep trying to compress the cosmos into a macroscopic intuition, or the digital world into a physical metaphor. We will keep making the mistake of treating radically different domains as if they shared the same logic, the same relevant variables, the same decision structures.

The multi-world frame gives us permission to do something different: to design for plurality. To build models that know which world they are modeling. To build agents that know which world they are operating in—and that can recognize when they have crossed a boundary into a world their current model was not built for.

The map is not the territory.
But first, you have to admit
there are multiple territories.

The singular world model is not wrong—it is incomplete. Reality is one physical system, but worlds are not physical systems. They are domains of agency. And there are as many of them as there are agents with distinct constraints. Start counting yours.